RAISE THE BASS- and other video game art

In thelast two years, I've grown very interested in making art/animation for video games. Here are some of the games I've worked on so far!

RAISE THE BASS

-Raise the Bass is a game I helped make during my internship at MassDigi. 
-The game will soon be available on the Android and iOS app stores! 
-The team working on the game was comprised of six interns- four programmers/designers and two artists. 
-I was lead animator. I animated the character, the speakers, most explosion effects and the background buildings. 
-Animations were created in Adobe Animate (Flash) and Adobe After Effects




NODE


-A game made by myself and a group of other students in 48 hours for the 2017 Global Game Jam
-Recipient of "Best Game Design" at the Mass Digi 2017 Game Challenge
-I created all the game's animations (excluding particle effects generated within the Unity engine)


Primary animation: The Node


More animated assets:




Children of Liberty

- developed by Lantana Games, a small Boston-based independent game studio
- as a character animation intern, I animated run cycles for a handful of "critters":

Squirrel Run-cycle

Bunny Run-cycle

No comments:

Post a Comment